ELDERFIELD DATABASE
Bitter Herb equipment icon
ITEM

Bitter Herb

Restores HP by 2. Cooking Ingredient, Crafting Ingredient

Slot
Subtype
Item
Set
—
Sell value
8
Source status
confirmed
Database ID
item #7

Stats

No base stat modifiers recorded.

Zones found in

Mechanical effects

Target
The user
Use
Always
Success
100%
Repeats
1
Speed
+0
TP gained
0

Recover HP: 0% + 2

Sources and acquisition

Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.

SourceWhere to lookRate / cost / quantityWhat this means
Harvestable resource
resource · inferred
Town 1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Town 1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mall_1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mall_1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
LakefrontProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lakefront include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Ultra VideoProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Ultra Video include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Empty StoreProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Empty Store include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Sports WorldProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Sports World include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Music StoreProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Music Store include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mall OutsideProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mall Outside include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Farm PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Farm Path include this item. Gather resource nodes in that zone.
Reward or pickup in Workshop
pickup · confirmed
Workshop
Tile 25, 5
99 grantedA map event in Workshop gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Pumpkin PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Pumpkin Path include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Greystone EstatesProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Greystone Estates include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Town 2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Town 2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods Main1 (Stairs)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Main1 (Stairs) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods Main2 (Statue)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Main2 (Statue) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods T section (Mill)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods T section (Mill) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods CampProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Camp include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods BusProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Bus include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods BottomRight1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods BottomRight1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods Mine PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Mine Path include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Town 3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Town 3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Corn MazeProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Corn Maze include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
School PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for School Path include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Elderfield HighProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Elderfield High include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
LobbyProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lobby include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
R HallwayProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for R Hallway include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
L HallwayProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for L Hallway include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Classroom 102Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Classroom 102 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Stairwell1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Stairwell1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Classroom 106Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Classroom 106 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Office FrontProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Office Front include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
L Hallway SouthProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for L Hallway South include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Classroom 107Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Classroom 107 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods EntranceProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Entrance include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Radio StationProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Radio Station include this item. Gather resource nodes in that zone.
Tier 1
event reward · confirmed
Town 1
Tile 14, 29
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Town 1 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Mall_1
Tile 36, 7
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Mall_1 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
T_Apartment f1
Tile 32, 13
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from T_Apartment f1 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
T_Store
Tile 16, 20
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from T_Store directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
House2 Basement
Tile 13, 14
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from House2 Basement directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Closet1
Tile 9, 16
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Closet1 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Ultra Video
Tile 39, 6
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Ultra Video directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Empty Store
Tile 29, 14
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Empty Store directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Bathroom
Tile 9, 13
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Bathroom directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
StoreRoom
Tile 4, 20
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from StoreRoom directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Mall F1 Hallway
Tile 46, 45
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Mall F1 Hallway directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Office1
Tile 26, 8
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Office1 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Office2
Tile 26, 8
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Office2 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Office3
Tile 15, 10
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Office3 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Sports World
Tile 4, 20
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Sports World directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Music Store
Tile 4, 20
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Music Store directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Sewers F1
Tile 23, 22
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Sewers F1 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Greystone Estates
Tile 40, 24
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Greystone Estates directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
f1r1 (Sam's Room)
Tile 15, 9
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from f1r1 (Sam's Room) directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
f1r2
Tile 15, 9
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from f1r2 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
f1r3
Tile 15, 9
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from f1r3 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Town 2
Tile 7, 34
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Town 2 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Joggers Club
Tile 15, 10
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Joggers Club directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Carpenter
Tile 7, 12
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Carpenter directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
f2 r1
Tile 14, 9
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from f2 r1 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
f2 r2
Tile 15, 9
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from f2 r2 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Sewers F1 (2)
Tile 13, 7
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Sewers F1 (2) directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Cabin1
Tile 15, 10
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Cabin1 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Town 3
Tile 52, 33
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Town 3 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Ellie House
Tile 26, 20
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Ellie House directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Police Station
Tile 18, 13
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Police Station directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Elderfield High
Tile 31, 10
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Elderfield High directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Lobby
Tile 55, 32
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Lobby directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
R Hallway
Tile 63, 9
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from R Hallway directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
L Hallway
Tile 29, 9
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from L Hallway directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Classroom 102
Tile 60, 10
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Classroom 102 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Classroom 104
Tile 84, 10
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Classroom 104 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
BoysBathroom
Tile 49, 20
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from BoysBathroom directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
GirlsBathroom
Tile 37, 20
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from GirlsBathroom directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Stairwell1
Tile 48, 18
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Stairwell1 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Office Front
Tile 55, 32
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Office Front directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Office Inside
Tile 63, 13
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Office Inside directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
L Hallway South
Tile 37, 35
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from L Hallway South directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
BasementR
Tile 123, 44
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from BasementR directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
BasementL
Tile 66, 81
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from BasementL directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Art Gallery
Tile 38, 23
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Art Gallery directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Art Gallery 2F
Tile 32, 27
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Art Gallery 2F directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Deep Mall
Tile 131, 132
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Deep Mall directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Shop2
Tile 12, 12
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Shop2 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Shop1
Tile 12, 12
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Shop1 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Shop4
Tile 12, 12
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Shop4 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Shop6
Tile 16, 11
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Shop6 directly grants this item. Its conditions must be satisfied in-game.
Tier 1
event reward · confirmed
Radio Station
Tile 26, 8
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Radio Station directly grants this item. Its conditions must be satisfied in-game.
Obtain All Gallery Items
event reward · confirmed
Art Gallery
Tile 35, 15
1 grantedA common event reached from Art Gallery directly grants this item. Its conditions must be satisfied in-game.
Garbage Man
vendor · confirmed
Sewers F1
Tile 32, 2
8 GoldThe shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1.
Shopper
enemy steal · confirmed
1 grantedA structured enemy note directly marks this item as stealable from Shopper.
Shopper v2
enemy steal · confirmed
1 grantedA structured enemy note directly marks this item as stealable from Shopper v2.

Crafting

Used to craft

  • 2× in Vegetable Soup
  • 5× in Bitter Gel
  • 2× in Ghost Flounder Soup
  • 1× in Pizza
  • 4× in Sushi
  • 12× in Lesser Offering of Rain
  • 2× in Pumpkin Muffin
  • 2× in Harvest Stew
  • 2× in Mana Muffin
  • 4× in Special Donut
  • 5× in Bark Armor
  • 1× in Simple Kebab
  • 1× in Light Sandwich
  • 2× in Blood Sandwich
  • 5× in Prep Table
  • 2× in Bean Stew
  • 1× in Razorfish Soup
  • 2× in Mana Candy
  • 5× in Slime Tonic
  • 10× in Serpent Soup
  • 5× in Basic Herb Bundle (Wet)
  • 5× in Potent Herb Bundle (Wet)
  • 2× in Spiced Jerky (Raw)
  • 2× in Spiced Sausage (Raw)

Gathering nodes

  • Herb · forage · Music Store
  • Herb · forage · Mall_1
  • Herb · forage · Old Woods Mine Path
  • Herb · forage · Pumpkin Path
  • Herb · forage · Town 3
  • Herb · forage · School Path
  • Herb · forage · Classroom 107
  • Herb · forage · Classroom 106
  • Herb · forage · R Hallway
  • Herb · forage · Town 2
  • Herb · forage · Old Woods Entrance
  • Herb · forage · Ultra Video
  • Herb · forage · L Hallway
  • Herb · forage · Empty Store
  • Herb · forage · Sports World
  • Herb · forage · Greystone Estates
  • Herb · forage · Mall Outside
  • Herb · forage · Stairwell1
  • Herb · forage · Old Woods Bus
  • Herb · forage · Radio Station
  • Herb · forage · Town 1
  • Herb · forage · Farm Path
  • Herb · forage · Elderfield High
  • Herb · forage · Old Woods Camp
  • Herb · forage · Office Front
  • Herb · forage · Old Woods Main2 (Statue)
  • Herb · forage · Old Woods T section (Mill)
  • Herb · forage · Old Woods Main1 (Stairs)
  • Herb · forage · L Hallway South
  • Herb · forage · Old Woods BottomRight1
  • Herb · forage · Corn Maze
  • Herb · forage · Classroom 102
  • Herb · forage · Lakefront
  • Herb · forage · Lobby

Raw source notes

Harvestable resource; Reward or pickup in Workshop; Tier 1; Obtain All Gallery Items; Garbage Man