ITEM
Bitter Herb
Restores HP by 2. Cooking Ingredient, Crafting Ingredient
Stats
No base stat modifiers recorded.
Restores HP by 2. Cooking Ingredient, Crafting Ingredient
No base stat modifiers recorded.
Recover HP: 0% + 2
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Harvestable resource resource · inferred | Town 1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mall_1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mall_1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Lakefront | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Lakefront include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Ultra Video | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Ultra Video include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Empty Store | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Empty Store include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Sports World | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Sports World include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Music Store | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Music Store include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mall Outside | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mall Outside include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Farm Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Farm Path include this item. Gather resource nodes in that zone. |
| Reward or pickup in Workshop pickup · confirmed | Workshop Tile 25, 5 | 99 granted | A map event in Workshop gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Pumpkin Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Pumpkin Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Greystone Estates | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Greystone Estates include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Town 2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Main1 (Stairs) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Main1 (Stairs) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Main2 (Statue) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Main2 (Statue) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods T section (Mill) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods T section (Mill) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Camp | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Camp include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Bus | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Bus include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods BottomRight1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods BottomRight1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Mine Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Mine Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Town 3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Corn Maze | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Corn Maze include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | School Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for School Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Elderfield High | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Elderfield High include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Lobby | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Lobby include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | R Hallway | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for R Hallway include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | L Hallway | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for L Hallway include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Classroom 102 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Classroom 102 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Stairwell1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Stairwell1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Classroom 106 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Classroom 106 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Office Front | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Office Front include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | L Hallway South | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for L Hallway South include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Classroom 107 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Classroom 107 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Entrance | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Entrance include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Radio Station | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Radio Station include this item. Gather resource nodes in that zone. |
| Tier 1 event reward · confirmed | Town 1 Tile 14, 29 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Town 1 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Mall_1 Tile 36, 7 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Mall_1 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | T_Apartment f1 Tile 32, 13 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from T_Apartment f1 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | T_Store Tile 16, 20 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from T_Store directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | House2 Basement Tile 13, 14 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from House2 Basement directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Closet1 Tile 9, 16 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Closet1 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Ultra Video Tile 39, 6 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Ultra Video directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Empty Store Tile 29, 14 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Empty Store directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Bathroom Tile 9, 13 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Bathroom directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | StoreRoom Tile 4, 20 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from StoreRoom directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Mall F1 Hallway Tile 46, 45 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Mall F1 Hallway directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Office1 Tile 26, 8 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Office1 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Office2 Tile 26, 8 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Office2 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Office3 Tile 15, 10 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Office3 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Sports World Tile 4, 20 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Sports World directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Music Store Tile 4, 20 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Music Store directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Sewers F1 Tile 23, 22 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Sewers F1 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Greystone Estates Tile 40, 24 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Greystone Estates directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | f1r1 (Sam's Room) Tile 15, 9 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from f1r1 (Sam's Room) directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | f1r2 Tile 15, 9 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from f1r2 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | f1r3 Tile 15, 9 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from f1r3 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Town 2 Tile 7, 34 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Town 2 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Joggers Club Tile 15, 10 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Joggers Club directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Carpenter Tile 7, 12 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Carpenter directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | f2 r1 Tile 14, 9 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from f2 r1 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | f2 r2 Tile 15, 9 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from f2 r2 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Sewers F1 (2) Tile 13, 7 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Sewers F1 (2) directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Cabin1 Tile 15, 10 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Cabin1 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Town 3 Tile 52, 33 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Town 3 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Ellie House Tile 26, 20 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Ellie House directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Police Station Tile 18, 13 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Police Station directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Elderfield High Tile 31, 10 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Elderfield High directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Lobby Tile 55, 32 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Lobby directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | R Hallway Tile 63, 9 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from R Hallway directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | L Hallway Tile 29, 9 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from L Hallway directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Classroom 102 Tile 60, 10 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Classroom 102 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Classroom 104 Tile 84, 10 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Classroom 104 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | BoysBathroom Tile 49, 20 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from BoysBathroom directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | GirlsBathroom Tile 37, 20 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from GirlsBathroom directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Stairwell1 Tile 48, 18 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Stairwell1 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Office Front Tile 55, 32 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Office Front directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Office Inside Tile 63, 13 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Office Inside directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | L Hallway South Tile 37, 35 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from L Hallway South directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | BasementR Tile 123, 44 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from BasementR directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | BasementL Tile 66, 81 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from BasementL directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Art Gallery Tile 38, 23 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Art Gallery directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Art Gallery 2F Tile 32, 27 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Art Gallery 2F directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Deep Mall Tile 131, 132 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Deep Mall directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Shop2 Tile 12, 12 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Shop2 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Shop1 Tile 12, 12 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Shop1 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Shop4 Tile 12, 12 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Shop4 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Shop6 Tile 16, 11 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Shop6 directly grants this item. Its conditions must be satisfied in-game. |
| Tier 1 event reward · confirmed | Radio Station Tile 26, 8 | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Radio Station directly grants this item. Its conditions must be satisfied in-game. |
| Obtain All Gallery Items event reward · confirmed | Art Gallery Tile 35, 15 | 1 granted | A common event reached from Art Gallery directly grants this item. Its conditions must be satisfied in-game. |
| Garbage Man vendor · confirmed | Sewers F1 Tile 32, 2 | 8 Gold | The shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1. |
| Shopper enemy steal · confirmed | 1 granted | A structured enemy note directly marks this item as stealable from Shopper. | |
| Shopper v2 enemy steal · confirmed | 1 granted | A structured enemy note directly marks this item as stealable from Shopper v2. |
Harvestable resource; Reward or pickup in Workshop; Tier 1; Obtain All Gallery Items; Garbage Man