Basic Attack
Deals normal damage.
Decoded costs, targeting, damage formulas, effects, and every known user or learning source.
Deals normal damage.
Blocks the next damaging attack. Useable once per turn.
Warps you to your home.
Hits 3 times. Adds +1\i[39] Deals physical Insanity damage.
Deals Darkness damage. Adds +1\i[40] May inflict \c[6]Hex
Deals Curse Damage. Adds +1\i[40] May inflict \c[6]Fear
Hits 2 times. Adds +1\i[40] Deals Insanity damage. May inflict \c[6]Sickness
Deals Insight Damage. Adds +1\i[40] May inflict \c[6]Chaos
Deals Light Damage. Adds +1\i[40] May inflict \c[6]Weakness
25% chance to stun the target.
Deals a small amount of Insight damage. Drains MP from the target.
Restores 40 \c[18]HP\c[0]. Adds +1\i[41] Can be used outside of battle.
15% chance to generate +1 AP.
Deals Light damage. Adds +1\i[39] and +1\i[40] Requires alignment with \c[6]Gatis\c[0] to cast
Ignores \c[6]Guard\c[0]. Consumes an \c[6]Elemental Crystal\c[0] on use. The size and type of \c[6]Elemental Crystal\c[0] determines the effect.
Reduces enemy M. Attack and M. Defense by 20% for 3 turns. Adds +1\i[41]
Reduces enemy Defense by 40% for 3 turns.
Reduces enemy M. Defense by 40% for 3 turns.
Deals Insanity damage. Adds +1\i[40] May inflict \c[6]Hex
A weak shot of energy.
Reduces enemy Attack and Defense by 20% for 3 turns. Adds +1\i[41]
A wide wave of energy. \c[6]Deals Darkness damage. Damages all enemies.
Deals Insanity damage. Adds +1\i[40] 25% chance to inflict \c[6]Sickness
Restores 20 \c[18]HP\c[0]. Adds +1\i[41] Can be used outside of battle.
Converts 30 \c[18]HP\c[0] to 10 MP. Adds +1 AP.
Increases Agility and Hit Rate by 20% for 3 turns. Adds +1\i[39]
Increases Defense and Magic Defense by 20% for 3 turns. Adds +1\i[41]
Deals double damage. Adds +1\i[40] Half as likely to hit.
Deals higher damage. Adds +1\i[40] Inflicts the user with a random curse which remains after battle.
25% chance to stun the target.
15% chance to generate 1 AP.
50% more likely to hit. Adds +1\i[39]
Deals Light damage. 20% chance to stun the target and apply Weakness.
Deals Curse damage. If the attack is Critical, adds +5\i[39]
A wide slash of blood energy. \c[6]Deals Curse damage. Damages all enemies.
Deals Insanity damage. Damage varies heavily. 15% chance to apply Weakness, Hex and Fear.
Attempt to flee the battle in fear. If successful, player returns home and all monsters respawn.
Deals Insanity damage. Damage varies by up to 25%. 15% chance to apply Weakness, Hex and Fear.