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ELDERFIELD
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Panic
STATE
Panic
Duration
3–3 turns
Battle end
true
Damage removal
false (100%)
Walking removal
false (100 steps)
Mechanical effects
Hit rate +20%
Applied by
Induce Anxiety
apply state
Induce Anxiety
apply state
Induce Anxiety
apply state
Mystery Sandwich
apply state
Ancient Hand
apply state via Induce Anxiety
Failed Twins
apply state via Induce Anxiety
Fingerman
apply state via Induce Anxiety
Fingerman
apply state via Induce Anxiety
Fingerman
apply state via Induce Anxiety
Globule
apply state via Induce Anxiety
Globule
apply state via Induce Anxiety
Globule v2
apply state via Induce Anxiety
Hostile Form
apply state via Induce Anxiety
Hungry Plant
apply state via Induce Anxiety
Laundry Man
apply state via Induce Anxiety
Laundry Man v2
apply state via Induce Anxiety
Laundry Man v3
apply state via Induce Anxiety
Minotaur
apply state via Induce Anxiety
Office Slime
apply state via Induce Anxiety
Pretty Flower
apply state via Induce Anxiety
Rainman
apply state via Induce Anxiety
Scarecrow
apply state via Induce Anxiety
Silly Dog
apply state via Induce Anxiety
Sophia
apply state via Induce Anxiety
Sophia (Expanded)
apply state via Induce Anxiety
Special Cat
apply state via Induce Anxiety
Tentacle
apply state via Induce Anxiety
Tentacle
apply state via Induce Anxiety
The Beast
apply state via Induce Anxiety
The Necromancer
apply state via Induce Anxiety
Treasure Goblin
apply state via Induce Anxiety
Treasure Goblin Lv4
apply state via Induce Anxiety
Treasure Goblin Lv5
apply state via Induce Anxiety
Treasure Goblin v2
apply state via Induce Anxiety
Treasure Goblin v3
apply state via Induce Anxiety
Weird Fish
apply state via Induce Anxiety
Xxarteck Monolith
apply state via Induce Anxiety
Removed by
None recorded.
Resisted or blocked by
None recorded.