ELDERFIELD DATABASE
Wood equipment icon
ITEM

Wood

A basic piece of raw wood. Process in: Furnace, Slicer

Slot
Subtype
Item
Set
—
Sell value
8
Source status
confirmed
Database ID
item #75

Stats

No base stat modifiers recorded.

Zones found in

Mechanical effects

Target
None
Use
Never
Success
100%
Repeats
1
Speed
+0
TP gained
0

Sources and acquisition

Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.

SourceWhere to lookRate / cost / quantityWhat this means
Wood (Slicer)
crafting · confirmed
100%The game's crafting or processing rules list Wood (Slicer) as an output. Use the recipe or station shown below.
Harvestable resource
resource · inferred
Town 1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Town 1 include this item. Gather resource nodes in that zone.
Reward or pickup in T_Home
pickup · confirmed
T_Home
Tile 39, 10
9999 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A map event in T_Home gives this item. Search the listed location; the exact tile is shown when known.
Reward or pickup in T_Store
pickup · confirmed
T_Store
Tile 29, 13
9999 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A map event in T_Store gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
LakefrontProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lakefront include this item. Gather resource nodes in that zone.
Reward or pickup in Lakefront
pickup · confirmed
Lakefront
Tile 46, 35
9999 grantedA map event in Lakefront gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Mall OutsideProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mall Outside include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
FarmProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Farm include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Farm PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Farm Path include this item. Gather resource nodes in that zone.
Reward or pickup in Workshop
pickup · confirmed
Workshop
Tile 25, 5
99 grantedA map event in Workshop gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Mine1 Floor2_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone.
Reward or pickup in Klaus's House
pickup · confirmed
Klaus's House
Tile 27, 12
9999 grantedA map event in Klaus's House gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Pumpkin PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Pumpkin Path include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Greystone EstatesProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Greystone Estates include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Town 2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Town 2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods Main1 (Stairs)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Main1 (Stairs) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods Main2 (Statue)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Main2 (Statue) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods T section (Mill)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods T section (Mill) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods CampProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Camp include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods BusProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Bus include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods NarrowTallTrees1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods NarrowTallTrees1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods BottomRight1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods BottomRight1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods TallTreesMazeProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods TallTreesMaze include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods Clearing 8Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Clearing 8 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Cabin4 (Cave)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods Mine PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Mine Path include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Town 3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Town 3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINESProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINES2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Corn MazeProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Corn Maze include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
School PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for School Path include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Elderfield HighProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Elderfield High include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Sealed PassageProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling4Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling5Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling6Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling7Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Lonely CabinProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Granny's HouseProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Hidden ManorProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods EntranceProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Entrance include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Closet1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Radio StationProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Radio Station include this item. Gather resource nodes in that zone.
Fishing Treasure
event reward · confirmed
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A named common event directly grants this item; no public map call site was identified.
Vendor
vendor · confirmed
Klaus's House
Tile 22, 14
8 GoldThe shop inventory for Vendor includes this item. Buy it from that vendor in Klaus's House.
Garbage Man
vendor · confirmed
Sewers F1
Tile 32, 2
8 GoldThe shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1.

Crafting

Crafting · CONFIGURED LEVEL 0 · 100% BASE SUCCESS

Wood

The level field is configured, but no enabled leveling profession backs this station category.

Used to craft

  • 10× in Grinder
  • 35× in Crab Pot
  • 5× in Witching Mortar
  • 3× in Basic Scarecrow
  • 4× in Jack o' Scarecrow
  • 10× in Tortured Scarecrow
  • 15× in Dripping Scarecrow
  • 25× in Cornstalker Scarecrow
  • 25× in Floral Scarecrow
  • 25× in Wicker Scarecrow
  • 25× in Ghostly Scarecrow
  • 5× in Lesser Harvest Effigy
  • 5× in Lesser Fertility Effigy
  • 8× in Medium Harvest Effigy
  • 8× in Medium Fertility Effigy
  • 10× in Greater Harvest Effigy
  • 10× in Greater Fertility Effigy
  • 1× in Lifter
  • 2× in Wood Path
  • 2× in Short Wood Fence
  • 1× in Short Rope Fence
  • 5× in Tall Garden Wall
  • 1× in Hedge Maze Wall
  • 10× in Brown Picket Fence
  • 10× in Red Picket Fence
  • 10× in White Picket Fence
  • 20× in Crate of Farming Tools
  • 20× in Crate of Garden Tools
  • 10× in Broken Bench
  • 5× in Broken Post
  • 25× in Laundry Line
  • 10× in Coffin
  • 15× in Crate Pile
  • 10× in Crooked Signpost
  • 25× in Crate of Corn
  • 25× in Crate of Pumpkins
  • 25× in Crate of Tomatoes
  • 25× in Crate of Watermelon
  • 25× in Crate of Wheat
  • 5× in Danger Sign
  • 10× in Fire Pit
  • 5× in Garbage Heap 1
  • 7× in Garbage Heap 2
  • 10× in Gardening Table
  • 10× in Junk Pile 1
  • 10× in Junk Pile 2
  • 15× in Offering Post
  • 10× in Picnic (Blue)
  • 10× in Picnic (Pink)
  • 20× in Picnic Table
  • 6× in Pylon
  • 15× in Birdhouse (Brown)
  • 15× in Birdhouse (Teal)
  • 15× in Birdhouse (Pink)
  • 15× in Birdhouse (Red)
  • 5× in Stone Shrub Garden
  • 10× in Water Barrel
  • 2× in Small Wooden Cross
  • 15× in Wooden Table
  • 10× in Wooden Table
  • 10× in Wooden Bucket
  • 2× in Torch
  • 4× in Gnarled Lamp
  • 25× in Garden Shelter
  • 4× in TEST
  • 4× in Stone Shortsword
  • 6× in Wooden Staff
  • 4× in Copper Shortsword
  • 4× in Copper Staff
  • 4× in Metal Bat
  • 15× in Staff of Darkness
  • 15× in Blade of Darkness
  • 20× in Ornate Greataxe
  • 4× in Bark Armor
  • 5× in Brutal Knife
  • 35× in Giant Club
  • 10× in Improvised Sickle
  • 20× in Cursed Axe
  • 25× in Food Processor
  • 15× in Small Wood Chest
  • 15× in Feedmaker
  • 30× in Preserving Barrel
  • 20× in Prep Table
  • 25× in Drying Rack
  • 20× in Compost Bin
  • 15× in Bat Box
  • 20× in Cask
  • 25× in Bee House
  • 10× in Farm Computer
  • 20× in Enchanted Pitchfork
  • 10× in Hardwood Plank
  • 10× in Lapidary Table
  • 1× in Coal (Furnace)
  • 1× in Paper (Slicer)

Gathering nodes

Raw source notes

Crafted via Slicer; Harvestable resource; Reward or pickup in T_Home; Reward or pickup in T_Store; Reward or pickup in Lakefront; Reward or pickup in Workshop; Reward or pickup in Klaus's House; Fishing Treasure; Vendor; Garbage Man