ITEM
Wood
A basic piece of raw wood. Process in: Furnace, Slicer
Stats
No base stat modifiers recorded.
A basic piece of raw wood. Process in: Furnace, Slicer
No base stat modifiers recorded.
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Wood (Slicer) crafting · confirmed | 100% | The game's crafting or processing rules list Wood (Slicer) as an output. Use the recipe or station shown below. | |
| Harvestable resource resource · inferred | Town 1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 1 include this item. Gather resource nodes in that zone. |
| Reward or pickup in T_Home pickup · confirmed | T_Home Tile 39, 10 | 9999 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A map event in T_Home gives this item. Search the listed location; the exact tile is shown when known. |
| Reward or pickup in T_Store pickup · confirmed | T_Store Tile 29, 13 | 9999 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A map event in T_Store gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Lakefront | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Lakefront include this item. Gather resource nodes in that zone. |
| Reward or pickup in Lakefront pickup · confirmed | Lakefront Tile 46, 35 | 9999 granted | A map event in Lakefront gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Mall Outside | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mall Outside include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Farm | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Farm include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Farm Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Farm Path include this item. Gather resource nodes in that zone. |
| Reward or pickup in Workshop pickup · confirmed | Workshop Tile 25, 5 | 99 granted | A map event in Workshop gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Mine1 Floor2_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone. |
| Reward or pickup in Klaus's House pickup · confirmed | Klaus's House Tile 27, 12 | 9999 granted | A map event in Klaus's House gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Pumpkin Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Pumpkin Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Greystone Estates | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Greystone Estates include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Town 2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Main1 (Stairs) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Main1 (Stairs) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Main2 (Statue) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Main2 (Statue) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods T section (Mill) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods T section (Mill) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Camp | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Camp include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Bus | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Bus include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods NarrowTallTrees1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods NarrowTallTrees1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods BottomRight1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods BottomRight1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods TallTreesMaze | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods TallTreesMaze include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Clearing 8 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Clearing 8 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Cabin4 (Cave) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Mine Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Mine Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Town 3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Corn Maze | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Corn Maze include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | School Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for School Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Elderfield High | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Elderfield High include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Sealed Passage | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling4 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling5 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling6 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling7 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Lonely Cabin | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Granny's House | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Hidden Manor | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Entrance | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Entrance include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Closet1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Radio Station | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Radio Station include this item. Gather resource nodes in that zone. |
| Fishing Treasure event reward · confirmed | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A named common event directly grants this item; no public map call site was identified. | |
| Vendor vendor · confirmed | Klaus's House Tile 22, 14 | 8 Gold | The shop inventory for Vendor includes this item. Buy it from that vendor in Klaus's House. |
| Garbage Man vendor · confirmed | Sewers F1 Tile 32, 2 | 8 Gold | The shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1. |
The level field is configured, but no enabled leveling profession backs this station category.
Crafted via Slicer; Harvestable resource; Reward or pickup in T_Home; Reward or pickup in T_Store; Reward or pickup in Lakefront; Reward or pickup in Workshop; Reward or pickup in Klaus's House; Fishing Treasure; Vendor; Garbage Man