ELDERFIELD DATABASE
Crushed Bones equipment icon
ITEM

Crushed Bones

Dust to dust. Crafting Ingredient

Slot
Subtype
Item
Set
—
Sell value
6
Source status
confirmed
Database ID
item #28

Stats

No base stat modifiers recorded.

Zones found in

Mechanical effects

Target
None
Use
Never
Success
0%
Repeats
1
Speed
+0
TP gained
0

Sources and acquisition

Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.

SourceWhere to lookRate / cost / quantityWhat this means
Crushed Bones
crafting · confirmed
100% base successThe game's crafting or processing rules list Crushed Bones as an output. Use the recipe or station shown below.
Crushed Bones2
crafting · confirmed
100% base successThe game's crafting or processing rules list Crushed Bones2 as an output. Use the recipe or station shown below.
Crushed Bones (Grinder)
crafting · confirmed
100%The game's crafting or processing rules list Crushed Bones (Grinder) as an output. Use the recipe or station shown below.
Crushed Bones (Windmill)
crafting · confirmed
100%The game's crafting or processing rules list Crushed Bones (Windmill) as an output. Use the recipe or station shown below.
Reward or pickup in Town 1
pickup · confirmed
Town 1
Tile 63, 12
1 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A map event in Town 1 gives this item. Search the listed location; the exact tile is shown when known.
Reward or pickup in T_House1
pickup · confirmed
T_House1
Tile 13, 11
5 grantedA map event in T_House1 gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Mine1 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Cabin4 (Cave)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINESProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINES2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Sealed PassageProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling4Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling5Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling6Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling7Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Lonely CabinProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Granny's HouseProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Hidden ManorProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Closet1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone.
Tree Man
event reward · confirmed
Old Woods BottomRight1
Tile 34, 20
3 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Old Woods BottomRight1 directly grants this item. Its conditions must be satisfied in-game.
Bone Altar
event reward · confirmed
Catacombs ROOMS2
Tile 46, 38
3 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Catacombs ROOMS2 directly grants this item. Its conditions must be satisfied in-game.

Crafting

Witching Mortar · CONFIGURED LEVEL 1 · 100% BASE SUCCESS

Crushed Bones

The level field is configured, but no enabled leveling profession backs this station category.

Witching Mortar · CONFIGURED LEVEL 1 · 100% BASE SUCCESS

Crushed Bones2

The level field is configured, but no enabled leveling profession backs this station category.

Crafting · CONFIGURED LEVEL 0 · 100% BASE SUCCESS

Crushed Bones

The level field is configured, but no enabled leveling profession backs this station category.

Crafting · CONFIGURED LEVEL 0 · 100% BASE SUCCESS

Crushed Bones

The level field is configured, but no enabled leveling profession backs this station category.

Used to craft

  • 50× in Ghostly Scarecrow
  • 10× in Skeleton 2
  • 25× in Mysterious Hat
  • 25× in Mysterious Tunic
  • 25× in Mysterious Legguards
  • 25× in Mysterious Boots
  • 2× in Scraped Hide
  • 5× in Herbal Salve
  • 5× in Flask of the Gods (Luck)
  • 5× in Flask of the Gods (HP)
  • 5× in Flask of the Gods (MP)
  • 5× in Flask of the Gods (Attack)
  • 5× in Flask of the Gods (Defense)
  • 5× in Flask of the Gods (M. Attack)
  • 5× in Flask of the Gods (M. Defense)
  • 5× in Flask of the Gods (Agility)
  • 5× in Dense Fertilizer (Lv1) x5
  • 5× in Dense Fertilizer (Lv2) x5
  • 5× in Energy Drink
  • 2× in Mana Sausage (Raw)
  • 5× in Cured Mana Steak (Raw)

Gathering nodes

Raw source notes

Crafted via Crushed Bones; Crafted via Crushed Bones2; Crafted via Grinder; Crafted via Windmill; Reward or pickup in Town 1; Reward or pickup in T_House1; Harvestable resource; Tree Man; Bone Altar