Coal
Black as the empty sky. Processing Fuel, Crafting Ingredient
Stats
No base stat modifiers recorded.
Black as the empty sky. Processing Fuel, Crafting Ingredient
No base stat modifiers recorded.
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Coal (Furnace) crafting · confirmed | 100% | The game's crafting or processing rules list Coal (Furnace) as an output. Use the recipe or station shown below. | |
| Coal (Blast Kiln) crafting · confirmed | 100% | The game's crafting or processing rules list Coal (Blast Kiln) as an output. Use the recipe or station shown below. | |
| Harvestable resource resource · inferred | Town 1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 1 include this item. Gather resource nodes in that zone. |
| Reward or pickup in T_Home pickup · confirmed | T_Home Tile 39, 10 | 9999 granted | A map event in T_Home gives this item. Search the listed location; the exact tile is shown when known. |
| Reward or pickup in T_Store pickup · confirmed | T_Store Tile 29, 13 | 9999 granted | A map event in T_Store gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Lakefront | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Lakefront include this item. Gather resource nodes in that zone. |
| Reward or pickup in Lakefront pickup · confirmed | Lakefront Tile 46, 35 | 9999 granted | A map event in Lakefront gives this item. Search the listed location; the exact tile is shown when known. |
| Reward or pickup in Closet2 pickup · confirmed | Closet2 Tile 12, 9 | 10 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A map event in Closet2 gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Mall Outside | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mall Outside include this item. Gather resource nodes in that zone. |
| Reward or pickup in Farm pickup · confirmed | Farm Tile 44, 6 | 99 granted | A map event in Farm gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Mine1 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Farm Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Farm Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone. |
| Reward or pickup in Ranch pickup · confirmed | Ranch Tile 26, 39 | 9999 granted | A map event in Ranch gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Pumpkin Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Pumpkin Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Greystone Estates | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Greystone Estates include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Town 2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Cabin4 (Cave) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Town 3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Corn Maze | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Corn Maze include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | School Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for School Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Elderfield High | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Elderfield High include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Sealed Passage | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling4 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling5 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling6 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling7 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Lonely Cabin | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Granny's House | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Hidden Manor | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Entrance | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Entrance include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Closet1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Radio Station | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Radio Station include this item. Gather resource nodes in that zone. |
| Fishing Treasure event reward · confirmed | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A named common event directly grants this item; no public map call site was identified. | |
| Gift Demon Event event reward · confirmed | 15 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A named common event directly grants this item; no public map call site was identified. | |
| Obtain All Gallery Items event reward · confirmed | Art Gallery Tile 35, 15 | 15 granted | A common event reached from Art Gallery directly grants this item. Its conditions must be satisfied in-game. |
| Helper Flipped purple vendor · confirmed | Workshop Tile 39, 12 | 20 Gold | The shop inventory for Helper Flipped purple includes this item. Buy it from that vendor in Workshop. |
| Garbage Man vendor · confirmed | Sewers F1 Tile 32, 2 | 20 Gold | The shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1. |
The level field is configured, but no enabled leveling profession backs this station category.
The level field is configured, but no enabled leveling profession backs this station category.
Crafted via Furnace; Crafted via Blast Kiln; Harvestable resource; Reward or pickup in T_Home; Reward or pickup in T_Store; Reward or pickup in Lakefront; Reward or pickup in Closet2; Reward or pickup in Farm; Reward or pickup in Ranch; Fishing Treasure; Gift Demon Event; Obtain All Gallery Items; Helper Flipped purple; Garbage Man