ELDERFIELD DATABASE
Coal equipment icon
ITEM

Coal

Black as the empty sky. Processing Fuel, Crafting Ingredient

Slot
Subtype
Item
Set
—
Sell value
20
Source status
confirmed
Database ID
item #21

Stats

No base stat modifiers recorded.

Zones found in

Mechanical effects

Target
None
Use
Never
Success
100%
Repeats
1
Speed
+0
TP gained
0

Sources and acquisition

Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.

SourceWhere to lookRate / cost / quantityWhat this means
Coal (Furnace)
crafting · confirmed
100%The game's crafting or processing rules list Coal (Furnace) as an output. Use the recipe or station shown below.
Coal (Blast Kiln)
crafting · confirmed
100%The game's crafting or processing rules list Coal (Blast Kiln) as an output. Use the recipe or station shown below.
Harvestable resource
resource · inferred
Town 1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Town 1 include this item. Gather resource nodes in that zone.
Reward or pickup in T_Home
pickup · confirmed
T_Home
Tile 39, 10
9999 grantedA map event in T_Home gives this item. Search the listed location; the exact tile is shown when known.
Reward or pickup in T_Store
pickup · confirmed
T_Store
Tile 29, 13
9999 grantedA map event in T_Store gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
LakefrontProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lakefront include this item. Gather resource nodes in that zone.
Reward or pickup in Lakefront
pickup · confirmed
Lakefront
Tile 46, 35
9999 grantedA map event in Lakefront gives this item. Search the listed location; the exact tile is shown when known.
Reward or pickup in Closet2
pickup · confirmed
Closet2
Tile 12, 9
10 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A map event in Closet2 gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Mall OutsideProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mall Outside include this item. Gather resource nodes in that zone.
Reward or pickup in Farm
pickup · confirmed
Farm
Tile 44, 6
99 grantedA map event in Farm gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Mine1 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Farm PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Farm Path include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone.
Reward or pickup in Ranch
pickup · confirmed
Ranch
Tile 26, 39
9999 grantedA map event in Ranch gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Pumpkin PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Pumpkin Path include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Greystone EstatesProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Greystone Estates include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Town 2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Town 2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Cabin4 (Cave)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Town 3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Town 3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINESProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINES2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Corn MazeProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Corn Maze include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
School PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for School Path include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Elderfield HighProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Elderfield High include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Sealed PassageProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling4Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling5Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling6Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling7Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Lonely CabinProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Granny's HouseProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Hidden ManorProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods EntranceProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Entrance include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Closet1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Radio StationProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Radio Station include this item. Gather resource nodes in that zone.
Fishing Treasure
event reward · confirmed
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A named common event directly grants this item; no public map call site was identified.
Gift Demon Event
event reward · confirmed
15 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A named common event directly grants this item; no public map call site was identified.
Obtain All Gallery Items
event reward · confirmed
Art Gallery
Tile 35, 15
15 grantedA common event reached from Art Gallery directly grants this item. Its conditions must be satisfied in-game.
Helper Flipped purple
vendor · confirmed
Workshop
Tile 39, 12
20 GoldThe shop inventory for Helper Flipped purple includes this item. Buy it from that vendor in Workshop.
Garbage Man
vendor · confirmed
Sewers F1
Tile 32, 2
20 GoldThe shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1.

Crafting

Crafting · CONFIGURED LEVEL 0 · 100% BASE SUCCESS

Coal

The level field is configured, but no enabled leveling profession backs this station category.

Crafting · CONFIGURED LEVEL 0 · 100% BASE SUCCESS

Coal

The level field is configured, but no enabled leveling profession backs this station category.

Used to craft

  • 6× in Lesser Offering of Rain
  • 12× in Medium Offering of Rain
  • 24× in Greater Offering of Rain
  • 10× in Offering of The Void
  • 5× in Jack o' Scarecrow
  • 10× in Tortured Scarecrow
  • 2× in Black Garbage Can
  • 5× in Black Tombstone
  • 5× in Fire Pit
  • 5× in Iron Brazier
  • 10× in Stack of Tires
  • 2× in Torch
  • 50× in Ring of Fire
  • 10× in Crafting Pattern

Gathering nodes

Raw source notes

Crafted via Furnace; Crafted via Blast Kiln; Harvestable resource; Reward or pickup in T_Home; Reward or pickup in T_Store; Reward or pickup in Lakefront; Reward or pickup in Closet2; Reward or pickup in Farm; Reward or pickup in Ranch; Fishing Treasure; Gift Demon Event; Obtain All Gallery Items; Helper Flipped purple; Garbage Man