ELDERFIELD DATABASE
Small Mine Key equipment icon
ITEM

Small Mine Key

Opens small mine doors. Consumed on use.

Slot
Subtype
Key Item
Set
—
Sell value
100
Source status
confirmed
Database ID
item #98

Stats

No base stat modifiers recorded.

Zones found in

Mechanical effects

Target
None
Use
Never
Success
100%
Repeats
1
Speed
+0
TP gained
0

Sources and acquisition

Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.

SourceWhere to lookRate / cost / quantityWhat this means
Small Mine Key
crafting · confirmed
100% base successThe game's crafting or processing rules list Small Mine Key as an output. Use the recipe or station shown below.
Reward or pickup in T_Home
pickup · confirmed
T_Home
Tile 39, 2
1 grantedA map event in T_Home gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Mine1 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone.
Reward or pickup in T_HomePOCKETEVENTS
pickup · confirmed
T_HomePOCKETEVENTS
Tile 33, 0
1 grantedA map event in T_HomePOCKETEVENTS gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Cabin4 (Cave)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone.
Reward or pickup in Delvek Room 2
pickup · confirmed
Delvek Room 2
Tile 10, 6
1 grantedA map event in Delvek Room 2 gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Sealed PassageProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone.
Reward or pickup in Deep Mall
pickup · confirmed
Deep Mall
Tile 65, 108
1 grantedA map event in Deep Mall gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Dwelling1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling4Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling5Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling6Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling7Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Lonely CabinProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Granny's HouseProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Hidden ManorProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Closet1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone.
Mall Rat
vendor · confirmed
Mine1 Floor1
Tile 18, 9
100 GoldThe shop inventory for Mall Rat includes this item. Buy it from that vendor in Mine1 Floor1.
Helper Flipped purple
vendor · confirmed
Workshop
Tile 39, 12
100 GoldThe shop inventory for Helper Flipped purple includes this item. Buy it from that vendor in Workshop.

Crafting

Gifts of Valtris · CONFIGURED LEVEL 1 · 100% BASE SUCCESS

Small Mine Key

The level field is configured, but no enabled leveling profession backs this station category.

Raw source notes

Crafted via Small Mine Key; Reward or pickup in T_Home; Harvestable resource; Reward or pickup in T_HomePOCKETEVENTS; Reward or pickup in Delvek Room 2; Reward or pickup in Deep Mall; Mall Rat; Helper Flipped purple