ELDERFIELD DATABASE
Wax equipment icon
ITEM

Wax

An old clump of wax. Crafting Ingredient

Slot
Subtype
Item
Set
—
Sell value
40
Source status
confirmed
Database ID
item #92

Stats

No base stat modifiers recorded.

Zones found in

Mechanical effects

Target
None
Use
Never
Success
100%
Repeats
1
Speed
+0
TP gained
0

Sources and acquisition

Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.

SourceWhere to lookRate / cost / quantityWhat this means
Reward or pickup in Lakefront
pickup · confirmed
Lakefront
Tile 38, 41
3 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A map event in Lakefront gives this item. Search the listed location; the exact tile is shown when known.
Reward or pickup in Sewers F1
pickup · confirmed
Sewers F1
Tile 58, 21
3 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A map event in Sewers F1 gives this item. Search the listed location; the exact tile is shown when known.
Reward or pickup in Farm
pickup · confirmed
Farm
Tile 63, 18
1 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A map event in Farm gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Mine1 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Cabin4 (Cave)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINESProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINES2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Sealed PassageProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling4Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling5Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling6Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling7Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Lonely CabinProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Granny's HouseProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Hidden ManorProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Closet1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone.
Fishing Treasure
event reward · confirmed
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A named common event directly grants this item; no public map call site was identified.
Honey Tree
event reward · confirmed
2 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A named common event directly grants this item; no public map call site was identified.
Hiding Skeleton
event reward · confirmed
Catacombs F3
Tile 34, 20
1 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Catacombs F3 directly grants this item. Its conditions must be satisfied in-game.
Bone Honey Tree Generic
event reward · confirmed
Deep Catacombs
Tile 133, 48
2 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Deep Catacombs directly grants this item. Its conditions must be satisfied in-game.
Meat Man
vendor · confirmed
Dwelling5
Tile 21, 15
40 GoldThe shop inventory for Meat Man includes this item. Buy it from that vendor in Dwelling5.
Garbage Man
vendor · confirmed
Sewers F1
Tile 32, 2
40 GoldThe shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1.

Crafting

Used to craft

  • 10× in Forbidden Snack
  • 1× in Black Garbage Can
  • 1× in Coffin
  • 1× in Candles
  • 2× in Gas Mask
  • 5× in Keg
  • 5× in Bee House
  • 15× in Ring of Vanity
  • 2× in Crafting Pattern
  • 15× in Jeweler's Desk
  • 2× in Hardwood Plank

Gathering nodes

Raw source notes

Reward or pickup in Lakefront; Reward or pickup in Sewers F1; Reward or pickup in Farm; Harvestable resource; Fishing Treasure; Honey Tree; Hiding Skeleton; Bone Honey Tree Generic; Meat Man; Garbage Man