ITEM
Wax
An old clump of wax. Crafting Ingredient
Stats
No base stat modifiers recorded.
An old clump of wax. Crafting Ingredient
No base stat modifiers recorded.
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Reward or pickup in Lakefront pickup · confirmed | Lakefront Tile 38, 41 | 3 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A map event in Lakefront gives this item. Search the listed location; the exact tile is shown when known. |
| Reward or pickup in Sewers F1 pickup · confirmed | Sewers F1 Tile 58, 21 | 3 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A map event in Sewers F1 gives this item. Search the listed location; the exact tile is shown when known. |
| Reward or pickup in Farm pickup · confirmed | Farm Tile 63, 18 | 1 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A map event in Farm gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Mine1 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Cabin4 (Cave) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Sealed Passage | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling4 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling5 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling6 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling7 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Lonely Cabin | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Granny's House | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Hidden Manor | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Closet1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone. |
| Fishing Treasure event reward · confirmed | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A named common event directly grants this item; no public map call site was identified. | |
| Honey Tree event reward · confirmed | 2 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A named common event directly grants this item; no public map call site was identified. | |
| Hiding Skeleton event reward · confirmed | Catacombs F3 Tile 34, 20 | 1 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Catacombs F3 directly grants this item. Its conditions must be satisfied in-game. |
| Bone Honey Tree Generic event reward · confirmed | Deep Catacombs Tile 133, 48 | 2 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Deep Catacombs directly grants this item. Its conditions must be satisfied in-game. |
| Meat Man vendor · confirmed | Dwelling5 Tile 21, 15 | 40 Gold | The shop inventory for Meat Man includes this item. Buy it from that vendor in Dwelling5. |
| Garbage Man vendor · confirmed | Sewers F1 Tile 32, 2 | 40 Gold | The shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1. |
Reward or pickup in Lakefront; Reward or pickup in Sewers F1; Reward or pickup in Farm; Harvestable resource; Fishing Treasure; Honey Tree; Hiding Skeleton; Bone Honey Tree Generic; Meat Man; Garbage Man