ITEM
Stone
A basic chunk of rock. Crafting Ingredient
Stats
No base stat modifiers recorded.
A basic chunk of rock. Crafting Ingredient
No base stat modifiers recorded.
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Reward or pickup in T_Store pickup · confirmed | T_Store Tile 29, 12 | 100 granted | A map event in T_Store gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Farm | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Farm include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone. |
| Reward or pickup in Mine1 Floor1 pickup · confirmed | Mine1 Floor1 Tile 19, 7 | 9999 granted | A map event in Mine1 Floor1 gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Mine1 Floor2_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone. |
| Reward or pickup in Workshop pickup · confirmed | Workshop Tile 25, 5 | 99 granted | A map event in Workshop gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Mine1 Floor2_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone. |
| Reward or pickup in Klaus's House pickup · confirmed | Klaus's House Tile 27, 12 | 9999 granted | A map event in Klaus's House gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Cabin4 (Cave) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Sealed Passage | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling4 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling5 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling6 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling7 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Lonely Cabin | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Granny's House | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Hidden Manor | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Closet1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone. |
| Fishing Treasure event reward · confirmed | Event reward Conditional; luck, equipment, difficulty, or one-time state may change availability. | A named common event directly grants this item; no public map call site was identified. | |
| Vendor vendor · confirmed | Klaus's House Tile 22, 14 | 8 Gold | The shop inventory for Vendor includes this item. Buy it from that vendor in Klaus's House. |
| Garbage Man vendor · confirmed | Sewers F1 Tile 32, 2 | 8 Gold | The shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1. |
Reward or pickup in T_Store; Harvestable resource; Reward or pickup in Mine1 Floor1; Reward or pickup in Workshop; Reward or pickup in Klaus's House; Fishing Treasure; Vendor; Garbage Man