ELDERFIELD DATABASE
Stone equipment icon
ITEM

Stone

A basic chunk of rock. Crafting Ingredient

Slot
Subtype
Item
Set
—
Sell value
8
Source status
confirmed
Database ID
item #76

Stats

No base stat modifiers recorded.

Zones found in

Mechanical effects

Target
None
Use
Never
Success
100%
Repeats
1
Speed
+0
TP gained
0

Sources and acquisition

Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.

SourceWhere to lookRate / cost / quantityWhat this means
Reward or pickup in T_Store
pickup · confirmed
T_Store
Tile 29, 12
100 grantedA map event in T_Store gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
FarmProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Farm include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone.
Reward or pickup in Mine1 Floor1
pickup · confirmed
Mine1 Floor1
Tile 19, 7
9999 grantedA map event in Mine1 Floor1 gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Mine1 Floor2_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone.
Reward or pickup in Workshop
pickup · confirmed
Workshop
Tile 25, 5
99 grantedA map event in Workshop gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Mine1 Floor2_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone.
Reward or pickup in Klaus's House
pickup · confirmed
Klaus's House
Tile 27, 12
9999 grantedA map event in Klaus's House gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Cabin4 (Cave)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINESProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINES2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Sealed PassageProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling4Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling5Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling6Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling7Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Lonely CabinProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Granny's HouseProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Hidden ManorProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Closet1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone.
Fishing Treasure
event reward · confirmed
Event reward
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A named common event directly grants this item; no public map call site was identified.
Vendor
vendor · confirmed
Klaus's House
Tile 22, 14
8 GoldThe shop inventory for Vendor includes this item. Buy it from that vendor in Klaus's House.
Garbage Man
vendor · confirmed
Sewers F1
Tile 32, 2
8 GoldThe shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1.

Crafting

Used to craft

  • 15× in Grinder
  • 15× in Witching Mortar
  • 2× in Basic Scarecrow
  • 5× in Jack o' Scarecrow
  • 10× in Tortured Scarecrow
  • 15× in Dripping Scarecrow
  • 25× in Cornstalker Scarecrow
  • 25× in Floral Scarecrow
  • 25× in Ritual Brazier
  • 10× in Lesser Harvest Effigy
  • 10× in Lesser Fertility Effigy
  • 15× in Medium Harvest Effigy
  • 5× in Medium Fertility Effigy
  • 15× in Greater Harvest Effigy
  • 15× in Greater Fertility Effigy
  • 1× in Lifter
  • 2× in Dirt Path
  • 4× in Stone Path
  • 2× in Cobblestone Path
  • 5× in Gravel Path
  • 2× in Concrete Path
  • 10× in Tile Path
  • 5× in Cemetery Fence
  • 20× in Black Tombstone
  • 5× in Empty Flower Pot
  • 15× in Fire Pit
  • 25× in Garden Fountain
  • 5× in Garbage Heap 1
  • 7× in Garbage Heap 2
  • 15× in Gardening Table
  • 10× in Cross Tombstone
  • 10× in Round Tombstone
  • 15× in Large Cross Tombstone
  • 15× in Large Grave 1
  • 15× in Large Grave 2
  • 10× in Offering Post
  • 10× in Open Grave
  • 25× in Drinking Fountain
  • 25× in Stone Shrub Garden
  • 15× in Weather Vane
  • 200× in Giant Rock
  • 20× in Furnace
  • 6× in TEST
  • 6× in Stone Shortsword
  • 2× in Wooden Staff
  • 25× in Brutal Necklace
  • 25× in Brutal Ring
  • 10× in Food Processor
  • 10× in Feedmaker
  • 10× in Prep Table
  • 15× in Basic Scythe
  • 10× in Compost Bin
  • 20× in Lucky Die
  • 10× in Cursed Die
  • 20× in Lesser Rune of Growth
  • 50× in Ring of Stone
  • 50× in Blast Kiln
  • 10× in Brick
  • 50× in Craftsman's Bench
  • 25× in Lapidary Table

Gathering nodes

Raw source notes

Reward or pickup in T_Store; Harvestable resource; Reward or pickup in Mine1 Floor1; Reward or pickup in Workshop; Reward or pickup in Klaus's House; Fishing Treasure; Vendor; Garbage Man