ITEM
Spoiled Rations
Restores HP by 35 and MP by 10. Applies a random curse.
Stats
No base stat modifiers recorded.
Restores HP by 35 and MP by 10. Applies a random curse.
No base stat modifiers recorded.
Recover HP: 0% + 35
Recover MP: 0% + 10
Run common event #98
Run common event #313
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Reward or pickup in T_House2 pickup · confirmed | T_House2 Tile 3, 20 | 1 granted | A map event in T_House2 gives this item. Search the listed location; the exact tile is shown when known. |
| Reward or pickup in T_Apartment f1 pickup · confirmed | T_Apartment f1 Tile 32, 17 | 1 granted | A map event in T_Apartment f1 gives this item. Search the listed location; the exact tile is shown when known. |
| Reward or pickup in House2 Stairwell pickup · confirmed | House2 Stairwell Tile 4, 2 | 3 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A map event in House2 Stairwell gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Mine1 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Cabin4 (Cave) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone. |
| Reward or pickup in Tutorial pickup · confirmed | Tutorial Tile 25, 20 | 1 granted | A map event in Tutorial gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Sealed Passage | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling4 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling5 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling6 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling7 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Lonely Cabin | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Granny's House | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Hidden Manor | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Closet1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone. |
| AFTER DEATH EFFECT event reward · confirmed | 1 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A named common event directly grants this item; no public map call site was identified. | |
| Fishing Treasure event reward · confirmed | 1 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A named common event directly grants this item; no public map call site was identified. | |
| Skeledinner Food Roll event reward · confirmed | Catacombs 1F Tile 76, 10 | 1 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A common event reached from Catacombs 1F directly grants this item. Its conditions must be satisfied in-game. |
| Garbage Man vendor · confirmed | Sewers F1 Tile 32, 2 | 20 Gold | The shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1. |
Reward or pickup in T_House2; Reward or pickup in T_Apartment f1; Reward or pickup in House2 Stairwell; Harvestable resource; Reward or pickup in Tutorial; AFTER DEATH EFFECT; Fishing Treasure; Skeledinner Food Roll; Garbage Man