ELDERFIELD DATABASE
Spoiled Rations equipment icon
ITEM

Spoiled Rations

Restores HP by 35 and MP by 10. Applies a random curse.

Slot
Subtype
Item
Set
—
Sell value
20
Source status
confirmed
Database ID
item #24

Stats

No base stat modifiers recorded.

Zones found in

Mechanical effects

Target
The user
Use
Always
Success
100%
Repeats
1
Speed
+0
TP gained
0

Recover HP: 0% + 35

Recover MP: 0% + 10

Run common event #98

Run common event #313

Sources and acquisition

Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.

SourceWhere to lookRate / cost / quantityWhat this means
Reward or pickup in T_House2
pickup · confirmed
T_House2
Tile 3, 20
1 grantedA map event in T_House2 gives this item. Search the listed location; the exact tile is shown when known.
Reward or pickup in T_Apartment f1
pickup · confirmed
T_Apartment f1
Tile 32, 17
1 grantedA map event in T_Apartment f1 gives this item. Search the listed location; the exact tile is shown when known.
Reward or pickup in House2 Stairwell
pickup · confirmed
House2 Stairwell
Tile 4, 2
3 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A map event in House2 Stairwell gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Mine1 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Cabin4 (Cave)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINESProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINES2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone.
Reward or pickup in Tutorial
pickup · confirmed
Tutorial
Tile 25, 20
1 grantedA map event in Tutorial gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Sealed PassageProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling4Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling5Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling6Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling7Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Lonely CabinProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Granny's HouseProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Hidden ManorProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Closet1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone.
AFTER DEATH EFFECT
event reward · confirmed
1 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A named common event directly grants this item; no public map call site was identified.
Fishing Treasure
event reward · confirmed
1 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A named common event directly grants this item; no public map call site was identified.
Skeledinner Food Roll
event reward · confirmed
Catacombs 1F
Tile 76, 10
1 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Catacombs 1F directly grants this item. Its conditions must be satisfied in-game.
Garbage Man
vendor · confirmed
Sewers F1
Tile 32, 2
20 GoldThe shop inventory for Garbage Man includes this item. Buy it from that vendor in Sewers F1.

Gathering nodes

Raw source notes

Reward or pickup in T_House2; Reward or pickup in T_Apartment f1; Reward or pickup in House2 Stairwell; Harvestable resource; Reward or pickup in Tutorial; AFTER DEATH EFFECT; Fishing Treasure; Skeledinner Food Roll; Garbage Man