ELDERFIELD DATABASE
Secret Sauce equipment icon
ITEM

Secret Sauce

It smells good, but who knows where this came from...? Cooking Ingredient

Slot
Subtype
Item
Set
—
Sell value
75
Source status
confirmed
Database ID
item #23

Stats

No base stat modifiers recorded.

Zones found in

Mechanical effects

Target
None
Use
Never
Success
100%
Repeats
1
Speed
+0
TP gained
0

Sources and acquisition

Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.

SourceWhere to lookRate / cost / quantityWhat this means
Secret Sauce
crafting · confirmed
100% base successThe game's crafting or processing rules list Secret Sauce as an output. Use the recipe or station shown below.
Secret Sauce (Grinder)
crafting · confirmed
100%The game's crafting or processing rules list Secret Sauce (Grinder) as an output. Use the recipe or station shown below.
Secret Sauce (Windmill)
crafting · confirmed
100%The game's crafting or processing rules list Secret Sauce (Windmill) as an output. Use the recipe or station shown below.
Harvestable resource
resource · inferred
Mine1 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor2_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine1 Floor3_R3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Cabin4 (Cave)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor2_3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Mine2 Floor3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINESProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Catacombs MINES2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Sealed PassageProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling4Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling5Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling6Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Dwelling7Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Lonely CabinProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Granny's HouseProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Hidden ManorProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Closet1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone.
Skeledinner Food Roll
event reward · confirmed
Catacombs 1F
Tile 76, 10
1 granted
Conditional; luck, equipment, difficulty, or one-time state may change availability.
A common event reached from Catacombs 1F directly grants this item. Its conditions must be satisfied in-game.
Obtain All Gallery Items
event reward · confirmed
Art Gallery
Tile 35, 15
1 grantedA common event reached from Art Gallery directly grants this item. Its conditions must be satisfied in-game.
Char Set walking 1
vendor · confirmed
T_Store
Tile 18, 18
75 GoldThe shop inventory for Char Set walking 1 includes this item. Buy it from that vendor in T_Store.

Crafting

Grinder · CONFIGURED LEVEL 1 · 100% BASE SUCCESS

Secret Sauce

The level field is configured, but no enabled leveling profession backs this station category.

  • 1× Eyeball
Crafting · CONFIGURED LEVEL 0 · 100% BASE SUCCESS

Secret Sauce

The level field is configured, but no enabled leveling profession backs this station category.

  • 1× Eyeball
Crafting · CONFIGURED LEVEL 0 · 100% BASE SUCCESS

Secret Sauce

The level field is configured, but no enabled leveling profession backs this station category.

  • 1× Eyeball

Used to craft

  • 1× in Pizza
  • 1× in Sushi
  • 1× in Special Hotdog
  • 2× in Ghost Sashimi
  • 2× in Special Burger
  • 2× in Mystery Sandwich
  • 1× in Herbal Salve
  • 2× in Void Dinner
  • 1× in Blood Soup
  • 1× in Stealth Musk
  • 2× in Expert BBQ Platter
  • 2× in Expert Garden Salad
  • 1× in Ice Cream
  • 1× in Cloudberry Punch
  • 1× in Fingerfruit Juice
  • 1× in Grape Drink
  • 1× in Void Plum Pie
  • 2× in Lesser Holy Water
  • 2× in Mystery Roast
  • 2× in Strawberry Pie
  • 2× in Eldersprout Pizza
  • 2× in Energy Drink

Raw source notes

Crafted via Secret Sauce; Crafted via Grinder; Crafted via Windmill; Harvestable resource; Skeledinner Food Roll; Obtain All Gallery Items; Char Set walking 1