ELDERFIELD DATABASE
Elder Coral equipment icon
ITEM

Elder Coral

A flammable piece of coral, used to melt Gem Clusters. Special Fuel for: Blast Kiln

Slot
Subtype
Item
Set
—
Sell value
20
Source status
confirmed
Database ID
item #2192

Stats

No base stat modifiers recorded.

Zones found in

Mechanical effects

Target
None
Use
Never
Success
100%
Repeats
1
Speed
+0
TP gained
0

Sources and acquisition

Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.

SourceWhere to lookRate / cost / quantityWhat this means
Reward or pickup in Ranch
pickup · confirmed
Ranch
Tile 26, 39
9999 grantedA map event in Ranch gives this item. Search the listed location; the exact tile is shown when known.
Harvestable resource
resource · inferred
Deep MallProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Deep Mall include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Shop2Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Shop2 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Shop1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Shop1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Shop3Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Shop3 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Shop4Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Shop4 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Shop5Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Shop5 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Shop6Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Shop6 include this item. Gather resource nodes in that zone.

Gathering nodes

Raw source notes

Reward or pickup in Ranch; Harvestable resource