ITEM
Elder Coral
A flammable piece of coral, used to melt Gem Clusters. Special Fuel for: Blast Kiln
Stats
No base stat modifiers recorded.
A flammable piece of coral, used to melt Gem Clusters. Special Fuel for: Blast Kiln
No base stat modifiers recorded.
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Reward or pickup in Ranch pickup · confirmed | Ranch Tile 26, 39 | 9999 granted | A map event in Ranch gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Deep Mall | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Deep Mall include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Shop2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Shop2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Shop1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Shop1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Shop3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Shop3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Shop4 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Shop4 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Shop5 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Shop5 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Shop6 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Shop6 include this item. Gather resource nodes in that zone. |
Reward or pickup in Ranch; Harvestable resource