ITEM
Green Mushroom
Probably best not to eat this raw... Cooking Ingredient, Crafting Ingredient
Stats
No base stat modifiers recorded.
Probably best not to eat this raw... Cooking Ingredient, Crafting Ingredient
No base stat modifiers recorded.
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Harvestable resource resource · inferred | Old Woods NarrowTallTrees1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods NarrowTallTrees1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods TallTreesMaze | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods TallTreesMaze include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Clearing 8 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Clearing 8 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone. |
Harvestable resource