ITEM
Bread
Restores HP by 10. Cooking Ingredient
Stats
No base stat modifiers recorded.
Restores HP by 10. Cooking Ingredient
No base stat modifiers recorded.
Recover HP: 0% + 10
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Bread crafting · confirmed | 100% base success | The game's crafting or processing rules list Bread as an output. Use the recipe or station shown below. | |
| Harvestable resource resource · inferred | Mine1 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor2_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor2_R3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine1 Floor3_R3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine1 Floor3_R3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Cabin4 (Cave) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Cabin4 (Cave) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor2_3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor2_3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mine2 Floor3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mine2 Floor3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Catacombs MINES2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Catacombs MINES2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Sealed Passage | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Sealed Passage include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling4 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling4 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling5 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling5 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling6 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling6 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Dwelling7 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Dwelling7 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Lonely Cabin | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Lonely Cabin include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Granny's House | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Granny's House include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Hidden Manor | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Hidden Manor include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Closet1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Closet1 include this item. Gather resource nodes in that zone. |
The level field is configured, but no enabled leveling profession backs this station category.
Crafted via Bread; Harvestable resource