ITEM
Spiritwood
An energized piece of wood. Crafting Ingredient
Stats
No base stat modifiers recorded.
An energized piece of wood. Crafting Ingredient
No base stat modifiers recorded.
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Reward or pickup in Workshop pickup · confirmed | Workshop Tile 26, 5 | 9999 granted | A map event in Workshop gives this item. Search the listed location; the exact tile is shown when known. |
| Reward or pickup in Klaus's House pickup · confirmed | Klaus's House Tile 27, 12 | 9999 granted | A map event in Klaus's House gives this item. Search the listed location; the exact tile is shown when known. |
| Reward or pickup in Rooftop pickup · confirmed | Rooftop Tile 23, 18 | 10 granted | A map event in Rooftop gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Old Woods Main1 (Stairs) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Main1 (Stairs) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Main2 (Statue) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Main2 (Statue) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods T section (Mill) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods T section (Mill) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Camp | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Camp include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Bus | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Bus include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods BottomRight1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods BottomRight1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Mine Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Mine Path include this item. Gather resource nodes in that zone. |
| Reward or pickup in Mine2 Floor3 pickup · confirmed | Mine2 Floor3 Tile 121, 146 | 5 granted Conditional; luck, equipment, difficulty, or one-time state may change availability. | A map event in Mine2 Floor3 gives this item. Search the listed location; the exact tile is shown when known. |
Reward or pickup in Workshop; Reward or pickup in Klaus's House; Reward or pickup in Rooftop; Harvestable resource; Reward or pickup in Mine2 Floor3