ITEM
Ashy Mushroom
Very brittle. It crumbles with the slightest pressure. Crafting Ingredient
Stats
No base stat modifiers recorded.
Very brittle. It crumbles with the slightest pressure. Crafting Ingredient
No base stat modifiers recorded.
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Harvestable resource resource · inferred | Old Woods Main1 (Stairs) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Main1 (Stairs) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Main2 (Statue) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Main2 (Statue) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods T section (Mill) | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods T section (Mill) include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Camp | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Camp include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Bus | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Bus include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods NarrowTallTrees1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods NarrowTallTrees1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods BottomRight1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods BottomRight1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods TallTreesMaze | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods TallTreesMaze include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Clearing 8 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Clearing 8 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Mine Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Mine Path include this item. Gather resource nodes in that zone. |
Harvestable resource