ELDERFIELD DATABASE
Corpse-Ear Mushroom equipment icon
ITEM

Corpse-Ear Mushroom

Its unusual name is derived from the bloated ear of a drowned corpse. Crafting Ingredient

Slot
Subtype
Item
Set
—
Sell value
60
Source status
inferred
Database ID
item #130

Stats

No base stat modifiers recorded.

Zones found in

Mechanical effects

Target
None
Use
Never
Success
100%
Repeats
1
Speed
+0
TP gained
0

Sources and acquisition

Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.

SourceWhere to lookRate / cost / quantityWhat this means
Harvestable resource
resource · inferred
Old Woods Main1 (Stairs)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Main1 (Stairs) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods Main2 (Statue)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Main2 (Statue) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods T section (Mill)Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods T section (Mill) include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods CampProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Camp include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods BusProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Bus include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods NarrowTallTrees1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods NarrowTallTrees1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods BottomRight1Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods BottomRight1 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods TallTreesMazeProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods TallTreesMaze include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods Clearing 8Procedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Clearing 8 include this item. Gather resource nodes in that zone.
Harvestable resource
resource · inferred
Old Woods Mine PathProcedurally spawned
Conditional; luck, equipment, difficulty, or one-time state may change availability.
The resource-spawn rules for Old Woods Mine Path include this item. Gather resource nodes in that zone.

Crafting

Used to craft

  • 1× in Combat Offering
  • 1× in Forager's Potion
  • 1× in Miner's Potion
  • 1× in Cured Mana Steak (Raw)

Gathering nodes

Raw source notes

Harvestable resource