ITEM
Sunflower Seeds
Heals 10 HP. Plant in a Flower Bed (Surrounding the Farmhouse)
Time: 12 Days | Season:
| Tier 1 Flower
Stats
No base stat modifiers recorded.
Heals 10 HP. Plant in a Flower Bed (Surrounding the Farmhouse)
Time: 12 Days | Season:
| Tier 1 Flower
No base stat modifiers recorded.
Recover HP: 0% + 10
Each acquisition method is labeled confirmed, inferred, or unresolved from enemy drops, shop inventories, map and common events, loot tables, resource spawners, and crafting rules. “What this means” explains the evidence. Conditional logic can still change availability.
| Source | Where to look | Rate / cost / quantity | What this means |
|---|---|---|---|
| Harvestable resource resource · inferred | Town 1 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 1 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Lakefront | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Lakefront include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Mall Outside | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Mall Outside include this item. Gather resource nodes in that zone. |
| Reward or pickup in Farm pickup · confirmed | Farm Tile 41, 10 | 99 granted | A map event in Farm gives this item. Search the listed location; the exact tile is shown when known. |
| Harvestable resource resource · inferred | Farm Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Farm Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Pumpkin Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Pumpkin Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Greystone Estates | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Greystone Estates include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Town 2 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 2 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Town 3 | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Town 3 include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Corn Maze | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Corn Maze include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | School Path | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for School Path include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Elderfield High | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Elderfield High include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Old Woods Entrance | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Old Woods Entrance include this item. Gather resource nodes in that zone. |
| Harvestable resource resource · inferred | Radio Station | Procedurally spawned Conditional; luck, equipment, difficulty, or one-time state may change availability. | The resource-spawn rules for Radio Station include this item. Gather resource nodes in that zone. |
| Obtain All Gallery Items event reward · confirmed | Art Gallery Tile 35, 15 | 1 granted | A common event reached from Art Gallery directly grants this item. Its conditions must be satisfied in-game. |
Harvestable resource; Reward or pickup in Farm; Obtain All Gallery Items